Doors
Door games written by ATDT SysOps and shared with everybody else, some of them from other boards entirely.
Download one, unzip the folder into the
doors/ directory of your board, press Scan in your console, then add a DOOR item in
the menu designer to put it in front of callers.
HILO and Star Merchant ship with ATDT itself and are not listed here; Star Merchant II, below, is the full game and a separate download. Original DOS door games have a page of their own, where LORD, Usurper, The Pit and the rest have run since 1.7.0.
A fantasy door in the Legend of the Red Dragon tradition, with its own setting. Twelve ranks to climb, a handful of hunts a day, gear and disciplines to train between fights, a town to spend your gold in, other callers to duel or marry, and the Grey Empress waiting at the top.
Playable on the demo board if you would rather try it before installing it.
A native ATDT port of Usurper, converted line by line from the original Pascal into PHP. The same gang wars, dungeon levels, kings, gods, marriages and children, and the same town full of computer characters who insult your players by name, running as a native door rather than through the DOS machine.
It is 0.25 rather than 0.24 because the conversion repaired 397 defects in the original along the way, 141 of them the kind a regular player notices and asks about: defensive spells that dealt no damage, an economy that leaked, misspellings thirty years old. Every one of them is listed, by game system.
Playable on the demo board if you would rather try it before installing it.
Released under the GNU GPL, like the original, rather than ATDT's MIT license.
A full space trading and conquest game in the TradeWars tradition. A thousand sectors, ports whose prices move with their warehouses, colonies to plant and fortify, five factions with their own plans, and four ways to win: trade, territory, exploration, or diplomacy.
Ship to ship combat, and anything that cannot move is attacked by declaring a siege that resolves at the turn of the day, so a defender always gets a night to reinforce, evacuate, or call for help. The trade computer, autopilot, auto mapper and saved routes are all in the game and all free of turn cost. War declarations, bounties and a daily Chronicle post to your message base, which turns a trade war into something the whole board argues about.
Version 1.1.1 parks the terminal cursor at the prompt for ATDT 1.7.6, where every screen used to leave it under the status line. A running round continues undisturbed.
Isle of Morrow is an homage to the old 1980's CompuServe game "Island of Kesmai". It's a multi-player MMO-lite: group up and fight monsters, fight other callers (PvP can be disabled by the SysOp), go on quests and discover secrets.
Version 1.6.1 keeps the terminal cursor off under ATDT 1.7.6, so an echoed key cannot linger on the map. 1.6.0 before it was the big one: the Martial Artist fights with hands and feet, weapon styles sharpen through use, and each trade is held to the gear its description always promised.
Headlines on the board, the way a news door always did it. US and world news, pulled from RSS and laid out for the terminal.
Which wires the board carries is yours to choose: the feeds themselves are editable from the door's own admin panel in your console.
Reads its feeds live, so the headlines are whatever the wires are carrying the moment a caller opens it.
Weather for wherever a caller happens to be: conditions now, the forecast ahead, and any watches or warnings in force.
It follows the tropics as well, with storm information for both the Atlantic and the Pacific basins, which is the sort of thing a board in hurricane country will want on the main menu come September.
Reads live, so a caller sees the conditions as they stand rather than whatever was true at the last tick.
Live orbital data on an 80-column screen. Where the ISS is right now, a lookup for other satellites, and the upcoming launch schedule.
It also carries space weather: current solar conditions, which is the one screen on this list that a radio operator will care about as much as an astronomer.
Reads live, which is the only way this one could work: the station has moved since you read this line.
Written something? Send it in and it goes on this page with your name on it. Zip the door folder and email it, along with a description and how you would like to be credited.
Non-commercial doors only, please. If you want to sell what you wrote, that is entirely your right under the MIT license, but this library is for the ones you are giving away.
New to it? The Door API is one folder, a manifest, and a PHP class with three methods. Most people have something working in an afternoon.
Please read this part.
Doors listed here were written by other people, not by me, unless a listing says otherwise. I do not review the code, and I make no warranty about any of it: not that it works, not that it is safe, not that it will not eat your database.
The only thing I check is that a door loads correctly on a test board. That is the whole extent of it.
A door runs as PHP on your own server, with access to your own files. Treat one exactly as you would treat any other code a stranger handed you, and look it over before you put it on a board you care about.