Doors
Door games written by ATDT SysOps and
shared with everybody else. Download one, unzip the folder into the doors/
directory of your board, press Scan in your console, then add a DOOR item in the menu designer
to put it in front of callers.
HILO and Star Merchant are not listed here: those two ship with ATDT itself and exist mostly to show what a door can do. Star Merchant II, below, is the full game and a separate download. Original DOS door games have a page of their own: LORD, Usurper, The Pit and the rest run on ATDT as of 1.7.0.
A fantasy door in the Legend of the Red Dragon tradition, with its own setting. Twelve ranks to climb, a handful of hunts a day, gear and disciplines to train between fights, a town to spend your gold in, other callers to duel or marry, and the Grey Empress waiting at the top.
Playable on the demo board if you would rather try it before installing it.
by Ariel
Not yet availableA native ATDT port of Usurper 0.24, built one for one from the original Pascal source. The same gang wars, dungeon levels, kings, gods, marriages and children, and the same town full of computer characters who insult your players by name, running as a native door instead of through the DOS machine.
Playable right now on the demo board. Not yet available to download.
Released under the GNU GPL, like the original, rather than ATDT's MIT license.
A full space trading and conquest game in the TradeWars tradition. A thousand sectors, ports whose prices move with their warehouses, colonies to plant and fortify, five factions with their own plans, and four ways to win: trade, territory, exploration, or diplomacy.
Ship to ship combat, and anything that cannot move is attacked by declaring a siege that resolves at the turn of the day, so a defender always gets a night to reinforce, evacuate, or call for help. The trade computer, autopilot, auto mapper and saved routes are all in the game and all free of turn cost. War declarations, bounties and a daily Chronicle post to your message base, which turns a trade war into something the whole board argues about.
Version 1.1.0 unsticks the regional markets, so the Chronicle stops printing the same headline every morning, and straightens the diplomatic grid. A running round continues undisturbed and stuck boards heal themselves within a few days.
Isle of Morrow is an homage to the old 1980's CompuServe game "Island of Kesmai". It's a multi-player MMO-lite: group up and fight monsters, fight other callers (PvP can be disabled by the SysOp), go on quests and discover secrets.
Version 1.6.0 is a big one: the Martial Artist finally fights with hands and feet, weapon styles and thief crafts sharpen through use, each trade is held to the gear its description always promised, and the Knighthood belongs to Fighters again. A live world migrates itself on the next entry; characters, gear and gold survive.
Written something? Send it in and it goes on this page with your name on it. Zip the door folder and email it, along with a description and how you would like to be credited.
Non-commercial doors only, please. If you want to sell what you wrote, that is entirely your right under the MIT license, but this library is for the ones you are giving away.
New to it? The Door API is one folder, a manifest, and a PHP class with three methods. Most people have something working in an afternoon.
Please read this part.
Doors listed here were written by other people, not by me, unless a listing says otherwise. I do not review the code, and I make no warranty about any of it: not that it works, not that it is safe, not that it will not eat your database.
The only thing I check is that a door loads correctly on a test board. That is the whole extent of it.
A door runs as PHP on your own server, with access to your own files. Treat one exactly as you would treat any other code a stranger handed you, and look it over before you put it on a board you care about.